Documentation
Final version thoughts: I believe I was able to achieve for the most part the initial vision I had set out for when making this game. I've implemented multiple levels to explore, enemies to fight, a score based on both drinks and enemies, and an interactable environment in some regard on every level. The main change would be the scale of interaction I had initially planned has been toned down, especially in moveable furniture etc, as this made the levels feel crowded, and was at the cost of gameplay in my eyes, and with 6 levels, the (not so secret) pub managers office, and a functional scoring system, along with plenty of enemies, I felt there was enough going for the game already. That being said the game now plays as well as I intended, and I was even able to implement a nice level of polish such as intro cut scenes and music and sound effects. There are still some bugs, the most prominent being sometimes enemies/drinks/stairs spawn in walls, that being said you can still interact with them through your punches/kicks
Game Feedback: Based on feedback by Chloe (cjgregg), Mellisa (mellisad), Xavier (xapse), Lindsay and Ben(bjc7) in the discord, I implemented a changes to the game. The first was fixing the ui for most of the scenes, as depending on screen resolution they were all over the place. The next 2 major changes was adding a floor counter to tell you what floor you were on, as well as an arrow which points towards the staircase to the next floor after 90 seconds in game (this is especially handy now the stairs spawn randomly). I fixed my high scoring system, switching from scriptable objects to player logs. Finally, I made some changes to both the enemies hitboxes and player punching and kicking hitboxes, to get a better overlap between the two and make the combat in the game more realistic (barely).
AI: No Chat GPT or co pilot or any other ai aid was used in making this game.
Sources:
Art:
Dungeon Crawl 32 x 32 tiles supplemental:
https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
I used this tile set for 90% of the games background art assets, including the background floors and walls, statues, water and lava, stairs, portals and exit doorway, as well as the sarcophagus' found on floor 5.
Furthermore all of the enemies bar the final demon/pub manager come from this tile set.
More Isometric Parts:
https://opengameart.org/content/more-isometric-parts
I used this tile set for the coffins found in floor 3, as well as the boxes found on the pub managers floor below floor 6.
Table and Chair Set:
https://opengameart.org/content/table-and-chair-set
This tile set was used for the tables and chairs throughout the whole game.
Misc Dark Fantasy Scenery Sprites:
https://opengameart.org/content/misc-dark-fantasy-scenery-sprites
I used this tile set only for the candelabras on floor 2.
Demon - Flare Sprite Sheets:
https://opengameart.org/content/demon-flare-sprite-sheets
I used this sprite sheet for the final pub manager, who you find below floor 6.
For the player sprites and the title screen image, they were made by myself, and my good friend Edison Guiney White made all the drink sprites!
Fonts: Alegard - Hewett Tsoi
https://www.dafont.com/alagard.font
This is the font used for all ui, text and button text in the game.
Music:
Folk Round - Kevin MacLeod
https://uppbeat.io/t/kevin-macleod/folk-round
License code: 5YQFA4HQAO4JWDRL
This is the music for the first and second floors of the game.
Truth in Stones - Kevin MacLeod
https://uppbeat.io/t/kevin-macleod/truth-in-the-stones
License code: VADTM0I7KVJF5GQM
This is the music for the third and fourth floors of the game.
Hidden Past - Kevin MacLeod
https://uppbeat.io/t/kevin-macleod/hidden-past
License code: XOFYNH8LFO41S6TG
This is the music for the fifth and sixth floors of the game.
Sound Effects:
Orchestra Triumphant Trumpets
Game Over Dark Orchestra
Grand Brass Fanfare:
https://mixkit.co/free-sound-effects/orchestra/
These tunes are played on the player escape, game over high score and regular game over scenes.
Very Crowded Pub or Party loop
https://mixkit.co/free-sound-effects/public-places/
This is the background loop for the intro slideshow
Ah woman exclamation of pain
Female exclamation of pain
Scream in pain
https://mixkit.co/free-sound-effects/hurt/
These are the hurt sound effects of the enemies.
Soft quick punch
https://mixkit.co/free-sound-effects/punch/
This is the attack sound effect of the player
Footsteps on mattress loop
https://mixkit.co/free-sound-effects/walk/
This is the walk sound effect for the player
Game magical potion drink
https://mixkit.co/free-sound-effects/drink/
This is the sound effect when the player drinks.
Light button
https://mixkit.co/free-sound-effects/discover/button/
This is the sound effect when you click buttons in the game
One Drunken Knight
More posts
- Devlog - game concept23 days ago
- Game Testing30 days ago
- Week 11 - Presentation/Graphics33 days ago
- Devlog 3 - Enemies and Interactions40 days ago
- Devlog 1 - Player movement and more!54 days ago
Leave a comment
Log in with itch.io to leave a comment.